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Fang Guardian (162)
Aetherdrift
Fang Guardian
Creature — Ape Druid
Flash
When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.
When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.
Though the Fang Druids desired peace, the Grand Prix's interference threatened to awaken old dangers on Muraganda.
Power: 4
Toughness: 2
Illustrated by Jason A. Engle
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fang Guardian (162)
Fang Guardian (162)
Aetherdrift
Fang Guardian
Creature — Ape Druid
Flash
When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.
When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.
Though the Fang Druids desired peace, the Grand Prix's interference threatened to awaken old dangers on Muraganda.
Power: 4
Toughness: 2
Illustrated by Jason A. Engle
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Aetherdrift
Fang Guardian
Creature — Ape Druid
Flash
When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.
When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.
Though the Fang Druids desired peace, the Grand Prix's interference threatened to awaken old dangers on Muraganda.
Power: 4
Toughness: 2
Illustrated by Jason A. Engle
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast












