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Summon: Good King Mog XII (26)
Final Fantasy Commander
Summon: Good King Mog XII
Enchantment Creature — Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
Power: 4
Toughness: 4
Illustrated by Andrea Radeck
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Summon: Good King Mog XII (26)
Summon: Good King Mog XII (26)
Final Fantasy Commander
Summon: Good King Mog XII
Enchantment Creature — Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
Power: 4
Toughness: 4
Illustrated by Andrea Radeck
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Final Fantasy Commander
Summon: Good King Mog XII
Enchantment Creature — Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
Power: 4
Toughness: 4
Illustrated by Andrea Radeck
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast












