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Temple of Mystery (436)
Final Fantasy Commander
Temple of Mystery
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Remiem Temple. Once a great religious center in the Calm Lands, lost after the battle with Sin.
Illustrated by Sam Burley
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Temple of Mystery (436)
Temple of Mystery (436)
Final Fantasy Commander
Temple of Mystery
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Remiem Temple. Once a great religious center in the Calm Lands, lost after the battle with Sin.
Illustrated by Sam Burley
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Temple of Mystery (436)—
$0.18
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Description
Final Fantasy Commander
Temple of Mystery
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Remiem Temple. Once a great religious center in the Calm Lands, lost after the battle with Sin.
Illustrated by Sam Burley
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast












