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Last Stand (69)

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Last Stand (69)

Last Stand (69)

Origins
Last Stand

Spell

Domain: Calm

Energy Cost: 3
Might: 0
Power Cost: 1

ACTION (Play on your turn or in showdowns.)


Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)


Worth it.
$0.29
Last Stand (69)
$0.29

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Description

Origins
Last Stand

Spell

Domain: Calm

Energy Cost: 3
Might: 0
Power Cost: 1

ACTION (Play on your turn or in showdowns.)


Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)


Worth it.