Last Stand (69)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Last Stand (69)
Last Stand (69)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.
























